![]() Otherwise, the level will loop and with it comes extra difficulty in the form of different enemy attack patterns and positioning. Blasting away baddies is one thing, but you’ll need to keep an eye out on the ones that actually drop souls if you want to complete the level in the least amount of time possible. Each level is comprised of a short ‘loop’ where players must collect souls to fill up their soul meter to complete the challenge. ![]() Now the twist here is in NeverAwake’s level design and progression. You can dash, use your subweapon, and equip many accessories to aid you through Rem’s nightmares. In NeverAwake, players guide themselves through the game’s on-rails camera, blasting away whatever foes dare to cross you. Popular titles like The Binding of Isaac or Geometry Wars come to mind. ![]() The twin-stick shooting genre is self-explanatory, and it’s likely you’ve already played quite a few of them by now. Don’t run into the light! (Neotro Inc./Phoenixx) That’s where you come in, taking control of a little spirit as you shred up enemies that are all too familiar to Rem in this beautifully rendered twin-stick shooter with so many ways to take on the game’s many well-crafted levels. A young girl by the name of Rem is intubated and deep asleep and some of her worst nightmares are out to get her at her lowest point in her life. ![]() That’s what players will first bear witness to when they start NeverAwake, a twin-stick shooter developed by Neotro Inc. At the same time, as previously mentioned, you gotta be very aggressive, so you do need to perfectly balance defensive and offensive strategies.Dank yellow walls, empty furniture, and a beeping electrocardiogram-some of the many indicators of one of our least pleasant places to be: the hospital. Enemies can show up from any direction, requiring an extra level of attention and planning from you. Proper aiming and movement are as important as the strength of your fully customizable and upgradable attacks. More than just your average bullet hell control scheme, NeverAwake is also a twin-stick shooter. You can do so thanks to some stupidly responsive controls. Basically, the game wants you to go full aggro in order to complete a level as quickly as possible. If you reach the end of the stage without a full soul meter, the level will loop. Unlike most games, where levels are a fixed path with a beginning and end, and the act of charging towards foes is practically an option, and not an obligation, NeverAwake‘s levels are constant loops where you need to kill a certain number of enemies and collect their souls before being allowed to move to the next stage. Its gameplay gets the job done with honors, all thanks to an innovative take on bullet hell level design. The interesting visuals aren’t the only reason NeverAwake stands out from the dozens of other shooters out in the market. Keep killing enemies until you fill up that meter on the top of the screen. You pick up levels and jump straight into them without a millisecond’s worth of loading times. The game as a whole retains a small Sega arcade vibe, with its dream-like visuals and fast-paced gameplay. NeverAwake is one of the most unique looking bullet hell shooters I’ve ever played, with beautifully hand-drawn enemies contrasting with your polygonal avatar, which resembles the characters from NIGHTS: Into Dreams, albeit with an extra dose of Burton-esque sass. The plot itself is not interesting, despite the constant barrage of exposition and information dumped every couple of levels, but the setting itself was amazing. You will basically fight against her biggest fears and dislikes, such as vegetables, dogs (really? Dogs?) and dentists, all twisted and deformed to resemble nightmares. You control an entity trying to save a girl from an eternal slumber. This is not your run-of-the-mill space shooter you’re not fighting a generic horde of aliens and starships. Right off the bat, I was captivated by NeverAwake‘s setting. Hell, name another game that features wasabi in general. Name another game where you fight a wasabi.
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